Science: Uncharted 2 is the best game of 2009
Who says so? Science says so. Just look at the numbers in this Metacritic round-up of the year's top games and it's pretty obvious that Uncharted 2 is the best. Also, according to math, the PS3 is better than the 360. This isn't us or even Metacritic saying it, people, these are innocent, irrefutable numbers.
In all seriousness, while Metacritic has collected some interesting, worthwhile data in its report, we're not sure what the point is in trying to pick the best system or game of 2009 just going by statistics. We've relied on numbers just to help us organize our annual Game of the Year selection, and even so, just look how much damage they were still capable of.
In all seriousness, while Metacritic has collected some interesting, worthwhile data in its report, we're not sure what the point is in trying to pick the best system or game of 2009 just going by statistics. We've relied on numbers just to help us organize our annual Game of the Year selection, and even so, just look how much damage they were still capable of.
Dante's Inferno producer hopes for sequel, despite challenges
Would it be possible to use Dante Alighieri's spinning corpse in oil derricks, as as a sort of fleshy drill, or perhaps to power a large centrifuge? That might be a real opportunity if Dante's Inferno executive producer Jonathan Knight gets to make a follow-up to his forthcoming adaptation, a hope he elaborated on for G4.
There's a hitch though: While Knight knows that EA will want a sequel to the game if it performs well, he's not sure that the follow up in The Divine Comedy, Purgatorio, will lend itself as well to a game.
... So Visceral can turn one of the great literary works into a game about a scythe-wielding maniac fighting nipple-born monsters, but making a game about the seven-layer Mount of Purgatory that ends in Earthly Paradise is beyond it? Really?
There's a hitch though: While Knight knows that EA will want a sequel to the game if it performs well, he's not sure that the follow up in The Divine Comedy, Purgatorio, will lend itself as well to a game.
... So Visceral can turn one of the great literary works into a game about a scythe-wielding maniac fighting nipple-born monsters, but making a game about the seven-layer Mount of Purgatory that ends in Earthly Paradise is beyond it? Really?
Aliens vs. Predator attempts Aussie classification on appeal
Sega and Rebellion won't release a "sanitized" Aliens vs. Predator for the Australian market, but it appears the companies are at least going to try and appeal the government's decision to "ban" the game. Refused Classification noted over the weekend that the classification board will hold a review of AvP's status this Friday, December 18.
The most recent high-profile game to attempt an appeal with the Aussie ratings board was Valve's Left 4 Dead 2 -- it failed. However, an edited version of the zombie apocalypse survival trainer was released in the region. We've contacted Sega for comment on the matter.
[Via GamePolitics]
The most recent high-profile game to attempt an appeal with the Aussie ratings board was Valve's Left 4 Dead 2 -- it failed. However, an edited version of the zombie apocalypse survival trainer was released in the region. We've contacted Sega for comment on the matter.
[Via GamePolitics]
Now Playing: December 14-20, 2009
Spec Ops: The Line not dusting up until Nov. 2010 at earliest
Though the Bjork-filled trailer for Spec Ops: The Line may have left you eager to start shooting up a sandy Dubai, we have to recommend that you save at least some anticipation for late next year. According to publisher Take-Two, the Yager-developed shooter isn't due until the 2011 fiscal year, which kicks off on Nov. 1 of 2010.
Yes, it's a long way off, but don't get depressed! Your friends at Joystiq have a wonderful way of filling your quota for desert-based e-murder in the interim: 50 Cent: Blood on the Sand. With Game of the Year list time just around the corner, has there ever been a better moment to revisit the most points-laden diamond skull hunt of the year? We think not.
Yes, it's a long way off, but don't get depressed! Your friends at Joystiq have a wonderful way of filling your quota for desert-based e-murder in the interim: 50 Cent: Blood on the Sand. With Game of the Year list time just around the corner, has there ever been a better moment to revisit the most points-laden diamond skull hunt of the year? We think not.
Square Enix teases something 'stylish' for FFXIII
As if the wait for Final Fantasy XIII wasn't already difficult enough, Square Enix's assistant PR director, Sonia Im, is making it even more torturous. On her Twitter account, Im teased "something cool most of you can participate in a few days from now" within a mysterious Square Enix memo. Im later added that the memo "eluded [sic] to something stylish." If you squint, the date in the memo seems to be December 17, which would coincide with a PSN update.
It's anybody's guess past that, but we're hoping for a totally magical Final Fantasy-themed fancy dress party for us and a few of our closest friends, set inside PlayStation Home. Can you even imagine?
That, or a demo like the one our Japanese friends already have. Either way.
It's anybody's guess past that, but we're hoping for a totally magical Final Fantasy-themed fancy dress party for us and a few of our closest friends, set inside PlayStation Home. Can you even imagine?
That, or a demo like the one our Japanese friends already have. Either way.
Gallery: FINAL FANTASY XIII (12/14)
Video interview: Heavy Rain producer confirms DLC, talks game marketing
We argued that a playable demo would simply reveal how unconventional the controls could be, to which de Fondaumiere responded: "You simply cannot use conventional game mechanisms when you want to create a unique experience. But I think that -- and user tests we've conducted show that -- you get used to it very quickly. It's quite intuitive. I'm not too concerned about this. At all, actually."
Finally, when asked if he had any final words to tell the Joystiq audience, de Fondaumiere advised fans not to sell the game back to GameStop after completing the story. "Buy the game, don't sell it. Keep it to yourself. You'll need it to continue and experience more episodes in the months following the launch of the game." So, DLC confirmed, right?
Preview: Heavy Rain's first full chapter

When people find out I've been playing Heavy Rain, the first question that generally pops up is, "Is it anything but a series of Quick-Time Events?" The problem with that question is that it inherently assumes that a QTE necessitates a lack of player control. While it's true that the majority of player input is done via on-screen indicators, to simply call them quick-time events is a bit derogatory, ignoring the innovations that developer Quantic Dream has made. Not all actions require players to press buttons as quickly as they see them. In fact, most of the commands involve a very deliberate pace: you may need to move the analog stick slowly, or hold down two buttons while transitioning to a third. Some inputs use the PS3's built-in motion controls, while others will use a combination of various inputs. There are many ways of interfacing with the controller, with each QTE trying to simulate its corresponding, real-world action.
However, variety is not Heavy Rain's greatest innovation. Perhaps the most difficult aspect of the game to explain is its integration of inaction. You are often given the opportunity to do nothing -- and counter to your intuition, that can be the most satisfying option to pursue.
Gallery: Heavy Rain (12/14)
Army of Two: The 40th Day demo coming in less than 40 days
Actually, according to the EA press release we just received, the demo for Army of Two: The 40th Day will be released in significantly less than 40 days. It'll arrive on the PSN and Xbox Live Marketplace on December 17, and the PSP demo will drop on January 7 (January 14 in Europe). The preview will allow players to get a sneak peek at most of the game's first level, which takes place in Shanghai -- but you know what? None of that is important. What is important is seen in the trailer for the demo, which we've posted above.
Now, jump to a little bit before the halfway mark, and keep an eye out for the strange interaction between the game's two beefy protagonists. What is that? It's like ... the future of fist-bumping technology. The forearm-bump. More subtle, yet still triumphant. Less aggressive, but still dripping with bravado. An alternative manly salutation or congratulation for the gentleman's mercenary. Study the technique, friends. This thing's gonna catch on like wildfire.
Now, jump to a little bit before the halfway mark, and keep an eye out for the strange interaction between the game's two beefy protagonists. What is that? It's like ... the future of fist-bumping technology. The forearm-bump. More subtle, yet still triumphant. Less aggressive, but still dripping with bravado. An alternative manly salutation or congratulation for the gentleman's mercenary. Study the technique, friends. This thing's gonna catch on like wildfire.
Prince of Persia: The Forgotten Sands fills in gaps before Warrior Within; new details revealed in developer interview
During a recent Ubisoft preview event, Michael McIntyre, director of level design for Prince of Persia: The Forgotten Sands, talked to Joystiq about the new sequel to the old trilogy, establishing its connection to the Sands of Time game series and the Bruckheimer film. The Forgotten Sands is a side story, based in the Sands of Time universe, bridging the seven-year gap between the original Sands of Time game and its sequel, Warrior Within.
Clearly, Ubisoft has positioned the next game to piggyback on the Bruckheimer blockbuster and ideally generate renewed sales for the brand (which underperformed in its 2008 iteration). Forgotten Sands is also an opportunity for Ubisoft to finally justify the Prince's remarkable transformation from carefree hero to brooding, emo warrior.
Continue reading for our full interview with Michael McIntyre -- after the break -- in which he reveals new (andrewinding revisited) elements in the game and the return of a familiar voice.
Clearly, Ubisoft has positioned the next game to piggyback on the Bruckheimer blockbuster and ideally generate renewed sales for the brand (which underperformed in its 2008 iteration). Forgotten Sands is also an opportunity for Ubisoft to finally justify the Prince's remarkable transformation from carefree hero to brooding, emo warrior.
Continue reading for our full interview with Michael McIntyre -- after the break -- in which he reveals new (and
Modern Warfare 2 spends fifth week atop UK sales charts
War. What is it good for? Super successful games! Call of Duty: Modern Warfare 2 may be undergoing a gradual sales slide, dropping another 11 percent this past week, but since the title has maintained the top position on the UK sales chart for a fifth week, it must be sliding down on a pretty fluffy cushion. Call of Duty: World at War held the high ground for five weeks last year before FIFA took it during Christmas week. Speaking of FIFA, the latest installment dropped from second to fifth this week.
Assassin's Creed 2 couldn't find the next grip location and holds its position in third. Nintendo has Wii Sports Resort, Wii Fit Plus and New Super Mario Bros. Wii at spots two, four and six, respectively. As for premieres, The Legend of Zelda: Spirit Tracks rolled in at 12th place and James Cameron's Avatar: The Game entered at number 29. Now let's see how Avatar: The Movie That Inspired The Game does. If it's a hit, that should help sales of the game.
Source -- Modern Warfare 2 Claims 5th Week at No1 [Chart Track]
Source -- All formats chart [Chart Track]
Spike VGA 2009 Wrap-up: The awards, the trailers, the premieres

We've collected all the stories, trailers, and winners of each award in this post to prevent you from hunting through our archives -- or our hateful, hateful liveblog -- to find what you're looking for. You'll find them all listed after the jump!
Green Day: Rock Band trailer unveiled, songs will be exportable
One of the least surprising "World Exclusive" reveals during last night's Video Game Awards show was the unveiling of Harmonix's next single-band opus, Green Day: Rock Band. In case you missed out on the late-to-the-party announcement, you can check out the debut trailer after the jump. If you don't feel like watching a streaming video at the moment, we'll summarize: It looks a heck of a lot like when you play those Green Day DLC songs on Rock Band 2.
The MTV Games press release that landed in our inbox shortly after the trailer aired contained one particularly interesting piece of news -- unlike The Beatles: Rock Band, all of the tracks in Green Day's outing will be exportable to the core Rock Band games. In addition, all the Green Day DLC released so far for the music platform, as well as the three 21st Century Breakdown tracks that will hit this Tuesday, will be compatible with Green Day: Rock Band. No release date has been given thus far, but the presser specifies that its coming to the Wii, PS3 and 360.
The MTV Games press release that landed in our inbox shortly after the trailer aired contained one particularly interesting piece of news -- unlike The Beatles: Rock Band, all of the tracks in Green Day's outing will be exportable to the core Rock Band games. In addition, all the Green Day DLC released so far for the music platform, as well as the three 21st Century Breakdown tracks that will hit this Tuesday, will be compatible with Green Day: Rock Band. No release date has been given thus far, but the presser specifies that its coming to the Wii, PS3 and 360.
UFC Undisputed 2010 trailer reminds us of MJ, makes us sad
Check out the trailer
Spec Ops: The Line VGA trailer is serious business [update]
Now that we've gotten that pun we've been wanting to make since we first saw the game last night out of the way, we can tell you that the debut trailer is posted
Update: We've added a hi-res version of the trailer above.

























